Loved by 10k+ Developers

Game Shield SDK
Keep your game always online

Three core capabilities: anti-attack, anti-pollution, anti-blocking. One lightweight SDK brings DDoS/CC immunity, DNS anti-poisoning and block resilience — iOS, Android, Flutter and more.

No credit cardOnboard in 5 min7-day free integration test
Game Shield Defense PathLIVE
Player App
Attack
Shield node mesh · s-level failoverattacks scrubbed here
Encrypt
Game srv
Anti-attackAnti-pollutionAnti-blockingAdded latency <5ms
EMD10k+developers worldwide
3000+Global nodes
15Tbps+Scrubbing capacity
99.99%Uptime SLA
<50msGlobal avg latency

Trusted by leading companies worldwide

Flexible Pricing

Choose Your Plan

Unlimited DDoS defense and CC immunity on every tier — sized by targets and DAU, with a 7-day free integration test.

Basic
Small projects
$1,980/mo
Start test
3 protection targets
Peak bandwidth 20M
2,000 DAU
Unlimited DDoS defense
Unlimited CC defense
Advanced
Growing titles
$4,999/mo
Start test
5 protection targets
Peak bandwidth 50M
20,000 DAU
DDoS: no upper limit
CC-attack immune
Elite
Large titles
$15,999/mo
Contact sales
20 protection targets
Peak bandwidth 100M
99,999 DAU
DDoS: no upper limit
CC-attack immune
Custom
Top titles & mega scale
Custom
Contact us
50+ targets, customizable
500M+ bandwidth · unlimited DAU
Dedicated scrubbing
24/7 operations

Every paid tier supports a 7-day free integration test, no credit card. Upgrade or downgrade anytime, pro-rated daily.

Pain Points

When attacks land, players leave

DDoS attacks

Volumetric floods knock game servers offline — downtime bleeds players.

CC attacks

Request floods exhaust connections; login and matchmaking stall.

DNS pollution & hijacking

Poisoned or hijacked DNS strands players or routes them to fake servers.

Blocking & disconnects

Regional blocking and jitter drive disconnect rates and bad reviews.

Three Core Capabilities

Anti-attack · Anti-pollution · Anti-blocking

One lightweight SDK solves the three deadliest connectivity threats to games — traffic is scheduled through nearby shield nodes, scrubbed in a distributed mesh and returned over encrypted tunnels, origin IP never exposed.

Anti-attack

T-level DDoS scrubbing and behavioral CC detection block every attack class; origin IP fully hidden, shield nodes fail over in seconds.

T-level scrubIP hiddenCC defense

Anti-pollution

Built-in scheduling bypasses public DNS entirely — private addressing plus multi-entry probing makes DNS poisoning and hijacking irrelevant.

Private addressingHijack-immuneMulti-entry probe

Anti-blocking

A massive rotating shield-IP pool with encrypted, obfuscated traffic routes around regional blocking and carrier interception — players stay online.

Rotating IP poolTraffic obfuscationAuto reroute
Players / App
Attack traffic
Shield node meshattacks scrubbed here
Encrypted backhaul
Game server (IP hidden)
Node schedulingMassive shield nodes, second-level failover
Distributed scrubbingAttacks scrubbed at the edge
Encrypted backhaulPrivate protocol + TLS 1.3 tunnels
Origin hidingReal IP never exposed
SDK

One SDK for All Platforms

Supports major frameworks — integrate with just a few lines of code.

ViewController.swift
import UIKit
// SDK Key (from dashboard)
let key = "Ai9oW5Zo..."
let ret = clinkStart(key)  // call once
if ret == 150 { print("Shield started") }
// connect("202.23.56.9", 7000)  original
connect("127.0.0.1", 7000)      // after integration
Integration Steps
1Import the SDK library
2Call the start() method
3Change IP to 127.x.x.x
Return Values
150 Success · 0 Network error · 170 Invalid key
Integrate in five minutes — effective immediately, no business-logic changes.
Multi-Scenario

Seamless Adaptation Across Industries

Livestream

Low-latency streaming with DDoS defense, anti-piracy and global CDN.

Latency <1sDDoS defenseAnti-piracy1M+ concurrent

Finance

Financial-grade encryption and risk control for every transaction.

EncryptionFingerprintAnti-fraudAudit

Gaming

Ultra-low-latency combat with anti-cheat and global acceleration.

Latency <30msAnti-cheatUDP boostGlobal servers
Case Studies

Real businesses, really protected

100K+ DAU

Top social app

Hit by 300Gbps+ attacks repeatedly; zero downtime for a full year after Game Shield, disconnect complaints down 95%.

10K+ DAU

Card game platform

CC attacks froze logins; behavioral detection at shield nodes blocked 100% — service restored same day.

High-concurrency mobile

Global SLG title

Multi-region latency fell from 200ms to 45ms; survived a 10x launch-day traffic spike.

Beyond Games

One shield, more businesses

Telegram bots

Protect and accelerate bot backends for stable messaging.

Crypto & finance

Encrypted market/trade links, resilient to targeted ransom attacks.

Cross-border e-commerce

Anti-scraping and anti-abuse for apps and APIs at sale peaks.

Under attack right now?
Emergency onboarding 24/7 — protection switched in ~30 minutes.
Onboarding

Four steps, live in 1-3 days

01
Purchase a plan
Pick a tier for your scale; a named advisor helps size it.
02
Configure forwarding
Set port forwarding and origin rules in the console — origin IP stays hidden.
03
Integrate the SDK
Import the SDK, call start(), switch the connect IP to loopback — three lines.
04
Test & go live
Verify in test, release to production — with 24/7 support on call.

Frequently Asked Questions

Will the SDK affect app performance?

Under 5MB with low-power design — negligible CPU, memory and battery impact, added latency under 5ms.

How do I integrate quickly?

Import the SDK, call start(), switch the connect IP to loopback — three steps, usually live within 30 minutes.

What attacks does it protect against?

DDoS/CC, MITM, traffic hijacking, reverse engineering, repackaging and emulator farms.

Which platforms are supported?

iOS 11+, Android 5.0+, Flutter, Unity, Cocos and PC.

How is stability guaranteed?

200+ multi-active edge nodes, second-level failover, 99.99% SLA with downtime compensation.